Custom Skills

L2Burn has an obcene amount of custom skills.  Forbidden Skills are a
step up from Forgotten Skills, and are currently obtainable, they are in
game and work 100%, but we are unsure of how to introduce them. On
L2Burn our Heroes get their Heroic Valor and Miracle, but they also get
a few special skills based on their Race.  There are a few highly
customized skills such as Madness, which now is a debuff that act’s like
switch, but you cannot stop auto attacking your target for 3 seconds,
in addition you gain high percentage +PvP Damage.

 

Forbidden Skills

BVM9urY.png Overpower – Teaches you how to overpower your opponents in a melee fight.  When
attacking a target that is attacking yourself in melee range, your
swings and attack skills have a high chance of overpowering (blocking)
your target’s attacks, including magic, Usable only by Titans.

WZyzmL0.png Wan Jian Jue – Teaches you the Wan Jian Jue technique, which greatly increases
attack range and AOE capabilities temporarily when not using a shield. 
Also increases casting range of Sonic Blaster, Sonic Storm, and
Crosscut.  Usable only by Sword Muses.

piHOzO4.png Air Rave – Rapidly slash your blades in the air with vehement energy to manifest
energy blades at your target’s location in the distance.  Also damages
auto-attackable targets within a 40 AOE radius of your target.  Damage
is mostly based on P.Atk and not skill power.  Hits 4 Times.  Dual Sword
is required.  This skill can be used 3 consecutive times before reuse
delay starts.  Skill consumes 6% of current HP each use, but will not
kill you, subsequently this skill is recommended for when you’re HP is
not high.  Minimum distance to target 100 range.  Dose not cause you to
auto-attack your target unless you already were.  Usable by Spectral
Dancers only.

AgCuTfD.png Point Blank Shot – Forcefully aim your arrow at your enemy’s head in point blank
range to fire a lethal shot that has critical damage (Blow Type)
properties and can knock your enemy back.  Ignores enemy P.Def over
2500.  Ignores enemy skill dodge.

O7u9SC1.png Mana Barrier – Using your mana pool as a force field, redirect 20% of incoming
damage to damage your mana instead of HP/CP.  Toggle, continuously
consumes MP while activated.  MP regen is minimal when skill is active,
unless you are using a two-handed staff.  Usable by Archmage, Storm
Screamer, Mystic Muse, Shilien Saint, Hierophant.

YzKGgKd.png Stone Skin – Makes your skin hard as stone, absorbing damage that would have
otherwise when to your HP/CP.  Skill effect ends when 5000 damage has
been absorbed or time runs out.  During effect P.Def is set to 4000, if
wearing robes.  Cast speed -100 if not using a two-handed staff.  Run
speed -10.  Stun and Paralyze resistance +15%.  Usable by Cardinal,
Eva’s Saint, Shilien Saint, Doomcryer, Dominator.

pFjnBuX.png Shoryuken – Rush forward to your target and launch a fist uppercut knocking your
enemy airborne and back a distance.  Minimum distance 50 range. 
Requires 2 Forces, Fists required.  Usable by Grand Khavatari.

Hv4z5yF.png Overdrive – Temporarily surpass the physical limits of you and your weapon.  Each
attack deals 200 more True Damage and damages yourself for 100 True
Damage, even when you miss.  True Damage bypasses skill-granted
invulnerability.  Critical damage +40%.  MP regen, HP regen and healed
amount diminishes while skill is active.  Toggle Skill, Usable by all
classes except Mages and Tanks.

gafhFTv.png Dimensional Portal – Opens a portal to traverse to a parallel dimension that is
identical to the real one with the exception of spawns.  Can be casted
in combat mode. Click skill buff off to be returned to the original
dimension.  Any flagged, auto-attackable player, including clan members,
random people and yourself, within 55 radius will be affected and sent
to the other dimension as well, so use it wisely.  Usable by all Mages.

fx464Z6.png Inescapable Clutch – Pulls a target within 750 range to your location.  Slows target
for 7 seconds.  Force target switch is possible.  Increases aggression
if target is a monster.  Rooted target, Raid Bosses, and invulnerable
targets will cause you to be pulled towards them.  Usable by Tank
Classes.

9Ga4yH8.png Legendary Evasion – The messages contained within this scroll explain how the most
minute movemnts of the body in the most oppertune moments can render an
impending hit usless as it glances off your light armor at weird
angles.  It also teach how to predict where the enemy is intending to
strike.  Evasion -5.  Removes the default “25.5% chance to hit you no
matter how high your evasion is” mechanic.  This means at sufficiently
high evasions (30 more evasion than your attacker’s accuracy) the attack
will always miss.  Without Legendary Evasion, even you have 25 or more
evasion that attacker’s accuracy, he can still hit you at 25.5% chance.

izWx150.png Point Crash – Hold your ground and rapidly attack auto-attackable target within
attack range.  Like Vengence, when used you will be immobile for the
duration of the skill.  During the skill, you will be unable to control
your character, and your character is immune to all status ailments. 
Your character will randomly pick an auto-attackable character within
his/her melee range and attack it automatically.  Attack speed, Max
Attack Speed Cap +1000 and +1 AOE Target during this skill’s effect. 
The down side of the skill is that you cannot change the direction in
which you’re facing during the duration, and thus can only attack those
in front of you in a cone radius of 200 degrees.  Skill cannot be alt
clicked off.  Usable by Titan and Doombringer.

rcFV5qy.png Point Flash – Hold your ground and rapidly attack auto-attackable target within
attack range.  Like Vengence, when used you will be immobile for the
duration of the skill.  During the skill, you will be unable to control
your character, and your character is immune to all status ailments. 
Your character will randomly pick an auto-attackable character within
his/her shoot range and attack it automatically.  Attack speed, Max
Attack Speed Cap +1000 and shoot delay -60% during this skill’s effect. 
The down side of the skill is that you cannot change the direction in
which you’re facing during the duration, and thus can only attack those
in front of you in a cone radius of 120 degrees.  Usable by all Archers,
including Tricksters.

1jgKpFs.png Mind Snap – When receiving close-range attack hits fromt he front, there is a change
to automatically launch a cone-shaped frontal AOE Harlequin Wave in
front of you, doing magical damage at 220 Power (320 power if using a
two-handed staff) and knocking enemies back, at the same time boosts
your M.Atk by 90% (150% if using a two-handed staff) for 5 seconds. 
Passive effect: Always recieve attacks within 2% chance of triggering
Mind Snap.  Active Effect: When the skill is cast, increases the chance
of triggering Mind Snap by 9% for 10 seconds (15 Seconds if using a
two-handed staff) Usable by Mages.

2SeIyxY.png Conjure Haunt Tower – Use your Necromancy skill to create a deathly abominable
tower in front of you for 30 seconds.  The Haunt Tower has the
Soultaker’s M.Atk, P.Atk, and magical critical rate (85% of) but all
other stats are pre-defined.  It has a dark power of 155, resists dark
based attacks and is vulnerable to the other elementsin carious
defrees.  The Haunt Tower will attack your target first, if it is an
auto-attackable character and within 600 range, if not, it will randoly
pick an auto-attackable character and within 600 range, and then a
monster if no players are present and within range.  It can cast Death
Spike, Curse Fear, Anchor and Curse of Doom.  Usable only by Soultakers.

J76hJVt.png Fireball – The classic mage spell is back.  Unleash a massive Fireball at your
target.  Fireball explosion does full damage to the primary target and
decreased damage to surrounding targets in a 200 AOE radius, depending
on their distance to the primary target (50% damage at the farthest
point).  Be careful where you aim this spell, because it will hit
everyone that is flagged near your target, including party members, clan
members, and even yourself if you are caught too close to your target. 
Damage increases as distance to target increases.  Has fire element of
30, power of 220 (300 if using a two-handed staff) Cool down decreases
when using a two-handed staff.  Usable by Archmages.

WePA8r7.png Blade Shine – If an attack against a target is a critical hit, have a chance to
automatically hit that target another time.  This second hit has 100%
chance to hit, to crit and ignore shield Gefence/Overpower.  Passive
Effect: +6% chance.  Active effect: +30% chance.  Only works with
1-Handed swords.  Usable by Sword Muses’ only.

OVhj8Dk.png Flying Dagger – Throw your dagger at your enemy.  Ranged dagger blow.  Default
blow land rate is not as high as close-ranged blows.  Land rate is
increased if user is invisible.  Minimum distance to target is 200
range.  Disarms self upon use.  Usable by all dagger classes.

JVbYJwX.png Hemorrhage – Lacerates a target’s artery, dealing damage and causing the target to
bleed.  Bleed DOT is weak but the affected will take 6x distance
traveled damage in HP under the duration of this skill.  Affected takes
more damage if wearing heavy armor, even more is using a shield.  Damage
ignores invulnerability and ignores CP.  Damage is avoided if affected
is walking instead of running.  When you use rush-type skills, get
pulled, or get knocked back, you will also take extra damage from the
DOT.  Cannot be cured or dispelled.  Usable by Hell Knight and
Adventurer.

mOeBDQE.png Phaze Shift – Temporarily changed your movement mode.  When you move you appear to
other players as if you shift in and out of existence.  Players will
auto-lose target on you when you move. 

 

Hero Skills

SvL8znf.png Thunder Fang – Jumping into the air, utilizing your weapon, you draw all the
power from the sky and conduct it onto your enemy and those around him. 
Ignores shields.  Chance to paralyze.  Lethal possible.  Holy Element. 
Fighter Skill.  Human heroes only.

GCvqXbV.png Striking of Thunderbolts – Use all of your available magical power to conjure
fierce thunderbolts from the sky to strike your enemies down.  Can
paralyze.  Holy element.  Magic Spell.  Human heroes only.  Large
Radius.

zVIA6wK.png Electric Tide – Emites a shocking circle of energy that damages surrounding
enemies and has a chance to stun them.  Damage increases the farther
away the target is, up to 75% more damage at the edge of the spell. 
Power 9745.  Fighter Skill.  Water Element.  Elven Heroes only.

679wPxW.png Holy Lightburst – Shoot down a beam of concentrated light energy at your
target.  Decreases attack/casting speed.  Small AOE.  Holy element. 
Magic Spell.  Elven Heroes only.

Lv1DHwZ.png Pressure Bomb – Sacrifices HP to detonate a pressure-induced bomb of pure energy
at distant enemies that inflicts damage and has a bluff effect.  Ignores
shield defense.  Power 9745.  Slight cone AOE.  Wind element.  Fighter
skill.  Dark Elven heroes only.

Wkjnny1.png Abyssal Gate – Marks the area in which your target is standing on to be cursed
with hellish negative energy.  Decreases speed.  Small AOE.  Dark
element.  Magic Spell.  Dark Elven Heroes only.

05jL3Kd.png Megid – When rage builds up to limit breaking levels, heroic Orc warriors can
manifest their rage into an exploding force radiating from the self. 
It’s difficult for the Orc warrior to survive this attempt, as the skill
damages the caster for 30% of their current HP.  Fire element.  Large
AOE radius.  Knocksback.  You can hit friendly targets with this skill. 
Fighter Skill.  Orcish Heroes only.

E8FxOCp.png Volcanic Outbreak – Enlist the power of the magma underground to drive giant
spikes of heat-hardened rock, along with scorching molten lava, onto
your enemies.  AOE.  Burning damage over time.  Magic Spell.  Orcish
heroes only.

MYL6twg.png Crescendo – Summon the force of earth to erupt spikes of rock bursting into your
enemies from below.  Bleeds and slows target.  Earth element.  Fighter
skill.  Dwarven heroes only.

Wkjnny1.png Annihilation Storm – Targets frontal 85 degree angle.  Silences targets
and deals HP/MP damage over time.  Dark element.  Magic spell.  Kamaelic
heroes only. 

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